Collectible card game

Build your forces.Command the battlefield.

The world is at war. This war card game lets you build a deck from modern military units, doctrines, and battlefield tactics, then take command in fast strategic battles.

  • CollectPowerful cards
  • BuildYour strategy
  • BattlePlay worldwide
  • RankedClimb the ladders

War is in the cards

The Third War is a war card game built around tactical decisions, powerful combinations, and head-to-head combat.

Deploy land, air, and naval forces. Build your strategy around specialized units and doctrines. Fight for control of the battlefield and break through to the enemy HQ.

A match in progress, with land, air, and sea units on the battlefield

Every card is a decision.Every turn can change the war.

Command land. Air. Sea.

Craft the perfect fighting force. Build multiple decks, and bring a different one to every fight.

  • M1A2 SEPv3

    Unit · Armor

    4
    LandRegional

    PWR

    3

    Land

    HP

    4

    RNG

    1

    SPD

    0

    ACT

    0

    • Armor

    Armor: The first time this takes damage each turn, reduce that damage by 1.

    TTW-USA-001

    Land

    Deploy armor, infantry, and artillery across the battlefield.

  • F-22 Raptor

    Unit · Fighter

    4
    AirRegional

    PWR

    3

    Air

    HP

    3

    RNG

    2

    SPD

    —

    ACT

    0

    • Stealth
    • Air Superiority
    • Reach

    Reach. Stealth. Air Superiority: This can attack only Air units, or the enemy HQ if their Air lane is empty.

    TTW-USA-010

    Air

    Rule the skies with fighters, bombers, and helicopters.

  • Arleigh Burke

    Unit · Destroyer

    4
    SeaRegional

    PWR

    2

    Sea

    HP

    5

    RNG

    3

    SPD

    —

    ACT

    0

    AA 1

    • Escort
    • Hull

    Hull. Escort: The first hit against your other Sea units each turn deals 1 less damage.

    TTW-USA-013

    Sea

    Bring destroyers, submarines, and carriers to the fight.

Take the objective.Break their defense.Destroy the HQ.

Every battle is a fight for momentum.

The enemy headquarters, a fortified base you have to destroy

Enemy HQ

  1. 01

    Take the objective

    Deploy your forces and contest the ground that decides the match.

  2. 02

    Break their defense

    Counter their units. Combinations, doctrines, and Ultimates open the line.

  3. 03

    Destroy the HQ

    Turn the advantage into the strike that ends the battle.

Simple to learn. Built for strategy.

Choose how you fight

Two ways to take the battlefield.

Armor and infantry advancing at sunset

Classic

Strategy wins the war.

The complete Third War experience. Build your position, counter your opponent, and execute your strategy across a full tactical battle.

Fighters breaking over a naval battle

Blitz

Fast battles. Bigger pressure.

A faster version of The Third War built for quick, aggressive matches where every turn matters.

Build your arsenal

Collect modern military units, battlefield doctrines, and specialized cards from across the world's armed forces.

Discover new combinations. Upgrade your collection. Experiment with different strategies and build a force that fits the way you play.

  • Tanks
  • Fighters
  • Bombers
  • Helicopters
  • Warships
  • Special forces
  • Doctrines
  • Ultimates
  • USA
  • China
  • Russia
  • Israel

The world is your battlefield

Fight across theaters inspired by the flashpoints of a global conflict.

  • Naval and air forces closing over the Taiwan Strait

    Taiwan Strait

  • A ground war of armor, helicopters, and artillery in Eastern Europe

    Eastern Europe

  • Missiles, aircraft, and naval forces in the Persian Gulf

    Persian Gulf

  • Fortified positions, artillery, and air power across the Korean Peninsula

    Korean Peninsula

Daily Supply on a phone, with credits, a card pack, XP, hearts, and a daily streak

Come back stronger.

Fight. Earn rewards. Expand your collection. Return stronger.

Daily Supply Drops give you resources just for returning to the battlefield, while seasonal progression gives every match something to work toward.

  • Supply crate

    Daily Supply Drops

    Credits, card packs, XP, and other rewards.

  • Battle Pass

    Progress through each season and unlock new rewards.

  • Ranked

    Climb the ladder and see how your strategy holds up against other commanders.

Season 1

Iron Curtain

The first season of The Third War has begun.

Enter the battlefield, expand your collection, climb the ranks, and earn seasonal rewards as the opening chapter of The Third War unfolds.

Player Driven Roadmap

The next move is yours

The Third War is built to grow. What ships next comes from the commanders who play it.

  1. Real user playtesting

    Commanders play real matches and show us what holds, and what breaks, before a change spreads.

  2. Base set adjustments

    Feedback rewrites the cards you already own, so the opening arsenal stays in the fight.

  3. Season 2

    New cards open fresh lines and pull the balance toward the way people actually play.

  4. Fix the frustrations

    The problems players hit most get cleared before the next addition ships.

WW3 is here.Will your deck stand the test of time?

Build your collection. Choose your strategy. Take command.

Available on iOS and Android.