
M1A2 SEPv3
Unit · Armor
PWR
3
Land
HP
4
RNG
1
SPD
0
ACT
0
- Armor
Armor: The first time this takes damage each turn, reduce that damage by 1.
TTW-USA-001


Collectible card game
The world is at war. This war card game lets you build a deck from modern military units, doctrines, and battlefield tactics, then take command in fast strategic battles.
The Third War is a war card game built around tactical decisions, powerful combinations, and head-to-head combat.
Deploy land, air, and naval forces. Build your strategy around specialized units and doctrines. Fight for control of the battlefield and break through to the enemy HQ.


Every card is a decision.Every turn can change the war.
Craft the perfect fighting force. Build multiple decks, and bring a different one to every fight.

M1A2 SEPv3
Unit · Armor
PWR
3
Land
HP
4
RNG
1
SPD
0
ACT
0
Armor: The first time this takes damage each turn, reduce that damage by 1.
TTW-USA-001
Deploy armor, infantry, and artillery across the battlefield.

F-22 Raptor
Unit · Fighter
PWR
3
Air
HP
3
RNG
2
SPD
—
ACT
0
Reach. Stealth. Air Superiority: This can attack only Air units, or the enemy HQ if their Air lane is empty.
TTW-USA-010
Rule the skies with fighters, bombers, and helicopters.

Arleigh Burke
Unit · Destroyer
PWR
2
Sea
HP
5
RNG
3
SPD
—
ACT
0
AA 1
Hull. Escort: The first hit against your other Sea units each turn deals 1 less damage.
TTW-USA-013
Bring destroyers, submarines, and carriers to the fight.

Every battle is a fight for momentum.

Enemy HQ
Deploy your forces and contest the ground that decides the match.
Counter their units. Combinations, doctrines, and Ultimates open the line.
Turn the advantage into the strike that ends the battle.
Simple to learn. Built for strategy.
Two ways to take the battlefield.


Strategy wins the war.
The complete Third War experience. Build your position, counter your opponent, and execute your strategy across a full tactical battle.


Fast battles. Bigger pressure.
A faster version of The Third War built for quick, aggressive matches where every turn matters.

M1A2 SEPv3
Unit · Armor
PWR
3
Land
HP
4
RNG
1
SPD
0
ACT
0
Armor: The first time this takes damage each turn, reduce that damage by 1.
TTW-USA-001

F-22 Raptor
Unit · Fighter
PWR
3
Air
HP
3
RNG
2
SPD
—
ACT
0
Reach. Stealth. Air Superiority: This can attack only Air units, or the enemy HQ if their Air lane is empty.
TTW-USA-010

Ford Strike Group
Unit · Carrier
PWR
2
Sea
HP
8
RNG
1
SPD
—
ACT
0
Hull. Flagship. Carrier: Your Air units cost 2 less (minimum 1). When this enters play, look at the top 6 cards of your deck and take up to 2 Carrier or Air units.
TTW-USA-033
Collect modern military units, battlefield doctrines, and specialized cards from across the world's armed forces.
Discover new combinations. Upgrade your collection. Experiment with different strategies and build a force that fits the way you play.
Fight across theaters inspired by the flashpoints of a global conflict.





Fight. Earn rewards. Expand your collection. Return stronger.
Daily Supply Drops give you resources just for returning to the battlefield, while seasonal progression gives every match something to work toward.

Credits, card packs, XP, and other rewards.

Progress through each season and unlock new rewards.

Climb the ladder and see how your strategy holds up against other commanders.

Season 1
The first season of The Third War has begun.
Enter the battlefield, expand your collection, climb the ranks, and earn seasonal rewards as the opening chapter of The Third War unfolds.
Player Driven Roadmap
The Third War is built to grow. What ships next comes from the commanders who play it.
Commanders play real matches and show us what holds, and what breaks, before a change spreads.
Feedback rewrites the cards you already own, so the opening arsenal stays in the fight.
New cards open fresh lines and pull the balance toward the way people actually play.
The problems players hit most get cleared before the next addition ships.

Build your collection. Choose your strategy. Take command.
Available on iOS and Android.